thereby enhancing the user's selfidentity and sense of control. Selfexpression Users can express their own personality and values when using products thereby feeling selfidentity and respect. Common design methods variable points virtual goods starting from scratch feedback based on user preferences collectibles avatars sense of protection mentoring additional costs etc. Case QQ Xiaowo QQ Nest is a virtual social product in QQ. Each user has his own QQ Nest and island and they can use items to decorate these spaces. Users can obtain different styles of island decorations by purchasing or exchanging them to achieve item ownership .
Users can choose different styles of island decorations acco Armenia WhatsApp Number rding to their own preferences and needs thereby showing their own personality and values and achieving information ownership . Having the freedom to choose and change island outfits based on your needs and preferences is a privilege giving users a sense of control and freedom. Different styles of island decorations are an opportunity for users to show their own personality and values . They take photos of the decorated dens and islands and post them in the platform's community thereby gaining recognition and appreciation from other users.
Scarcity and Desire Extrinsic Motivation Negative Drive Many commercial product designs intentionally retain incompleteness at the beginning of the design and even arrange scheduled scrapping plans so that users cannot obtain perfect objects at one time and continue to iterate through consumption. For example electronic products will be iterated in every cycle and we will not wait for the perfect product to be developed at once before releasing it. perspectives Scarcity of Resources Provide some scarce resources in the product such as time money props etc.